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Aide de Scilab >> Graphiques > Graphics Entities

Graphics Entities

description of the graphics entities data structures

Description

In Scilab, graphics window and the drawing it contains are represented by hierarchical entities. The hierarchy top level is the Figure. Each Figure defines at least one child of type Axes. Each Axes entity contains a set of leaf entities which are the basic graphics objects like Polylines, Rectangles, Arcs, Segs,... It can also contain an Compound type which is recursive set of entities. The main interest of the graphic mode is to make property change easier. This graphics' mode provides a set of high-level graphing routines (see set, get) used to control objects' properties such as data, coordinates and scaling, color and appearances without requiring to replay the initial graphics commands.

Graphics entities are associated to Scilab variables of type handle. The handle is an unique identifier which is associated to each instance of a created graphical entity. Using this handle, it will be possible to reach entities' properties through set and get routines. The handles are also used to manipulate graphics objects, to move them, to make copies or delete them.

Figure:

The Figure entity is the top level of the graphics entities hierarchy. This entity defines the parameters for the figure itself as well as the parameters' default values for the children creation. The figure children are the Axes entities.

The handle on the current figure (the figure used where the drawing are sent) may be got using get("current_figure") and it may be set using set("current_figure",h), where h is either a handle on a figure or a figure_id. In this last case if the figure does not already exists, it is created.

See figure properties for details.

Axes:

The Axes entity is the second level of the graphics entities hierarchy. This entity defines the parameters for the change of coordinates and the axes drawing as well as the parameters' default values for its children creation. See axes properties for details. The handle on the current Axes may be got using get("current_axes").

Compound:

The Compound entity is just a vector of children and with a single property (visibility property). It is used to glue a set of entities together.

See glue, unglue and Compound properties functions.

Axis:

The Axis entity is a leaf of the graphics entities hierarchy. This entity defines the parameters for axis scaling and appearance.

See axis properties for details.

Polyline:

The Polyline entity is a leaf of the graphics entities hierarchy. It defines 2D and 3D polylines and polylines extensions drawing properties.

See polyline properties for details.

Arc:

The Arc entity is a leaf of the graphics entities hierarchy. This entity defines the parameters for ellipses and part of ellipses.

See arc properties for details.

Rectangle:

The Rectangle entity is a leaf of the graphics entities hierarchy. This entity defines the parameters for rectangles and filled rectangles.

See rectangle properties for details.

Surface:

The Surface entity is a leaf of the graphics entities hierarchy. It has subtypes Fac3d or Plot3d. This entity defines the parameters for 3d surface plots.

See surface properties for details.

Fec:

The Fec entity is a leaf of the graphics entities hierarchy. It represents 2D finite elements plots.

See fec properties for details.

Grayplot:

The Grayplot entity is a leaf of the graphics entities hierarchy. It represents 2D plots of surface using colors and images.

See grayplot properties for details.

Matplot:

The Matplot entity is a leaf of the graphics entities hierarchy. It represents 2D plots using integer matrices.

See Matplot properties for details.

Segs:

The Segs entity is a leaf of the graphics entities hierarchy. This entity defines the parameters for a set of colored segments or colored arrows.

See segs properties for details.

Champ:

The Champ entity is a leaf of the graphics entities hierarchy. This entity defines the parameters for a 2D vector field.

See champ properties for details.

Text:

The Text entity is a leaf of the graphics entities hierarchy. This entity defines the parameters for string drawing.

See text properties for details.

Label:

The Label entity is a child of the Axes graphics entity. This entity defines the parameters for the 3 x, y and z labels and title drawn on a graphics window.

See Label entity properties for details.

Legend:

The Legend entity is a leaf of the graphics entities hierarchy. This entity defines the parameters for legends drawn below plot2dx graphs. This entity requires further developments.

See Legend entity properties for details.

Light:

Lights in scilab aproximates real world lighting where the appearence of a surface is given by interactions between light rays and the material properties of the surface. Because simulate real world lighting is complex and computationaly expesive, one uses a simplified model.

See light entity properties for details.

Examples

//Play this example line per line

scf() //create a figure in entity mode

//get the handle on the Figure entity and display its properties
f=get("current_figure") 
a=f.children // the handle on the Axes child
x=(1:10)';  plot2d(x,[x.^2 x.^1.5])
e=a.children //Compound of 2 polylines

p1=e.children(1) //the last drawn polyline properties
p1.foreground=5;  // change the polyline color
e.children.thickness=5; // change the thickness of the two polylines

delete(e.children(2))

move(e.children,[0,30]) //translate the polyline

a.axes_bounds=[0 0 0.5 0.5]; 

subplot(222) //create a new Axes entity
plot(1:10);
a1=f.children(1); //get its handle
copy(e.children,a1); //copy the polyline of the first plot in the new Axes
a1.data_bounds=[1 0;10 100]; //change the Axes bounds  

set("current_figure",10) //create a new figure with figure_id=10
plot3d() //the drawing are sent to figure 10
set("current_figure",f) //make the previous figure the current one
plot2d(x,x^3)  //the drawing are sent to the initial figure

See Also

  • set — set a property value of a graphic entity object or of a User Interface object.
  • get — Retrieve a property value from a graphics entity or an User Interface object.
  • move — move, translate, a graphic entity and its children.
  • delete — delete a graphic entity and its children.
  • object editor — description des capacités de l'éditeur graphique
  • plot — 2D plot
  • surf — 3D surface plot
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Last updated:
Thu Oct 02 13:54:34 CEST 2014