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See the recommended documentation of this function
BACKLASH
Backlash
Block Screenshot
 
Contents
Description
The block Backlash allows the representation of a system presenting a mechanical play like system of gearings. When the input increases (decreases), changes of the input of the block Backlash give equal changes of its output. When the input changes direction, the system is disengaged during a short moment (the play is called deadband or gap). Therefor, at the initial moment of the change, the input has no effect and the output remains constant. Then, changes of the input give equal changes on the output up to the next change of direction of the input.
Parameters
 
- Initial output - The initial output value. - Properties : Type 'vec' of size 1 
- Gap - The width of the dead-band. - Properties : Type 'vec' of size 1 
- Use zero-crossing - Select to enable use of zero crossing detection to detect engagement with lower and upper thresholds. - Properties : Type 'vec' of size 1 
Default properties
- always active: no 
- direct-feedthrough: yes 
- zero-crossing: yes 
- mode: no 
- regular inputs: - - port 1 : size [1,1] / type 1 
- regular outputs: - - port 1 : size [1,1] / type 1 
- number/sizes of activation inputs: 0 
- number/sizes of activation outputs: 0 
- continuous-time state: no 
- discrete-time state: no 
- object discrete-time state: no 
- name of computational function: backlash 
Interfacing function
- SCI/modules/scicos_blocks/macros/Misc/BACKLASH.sci 
Computational function
- SCI/modules/scicos_blocks/src/c/backlash.c (Type 4) 
Example

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