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BACKLASH
Backlash
Block Screenshot
Contents
Palette
Description
The block Backlash allows the representation of a system presenting a mechanical play like system of gearings. When the input increases (decreases), changes of the input of the block Backlash give equal changes of its output. When the input changes direction, the system is disengaged during a short moment (the play is called deadband or gap). Therefor, at the initial moment of the change, the input has no effect and the output remains constant. Then, changes of the input give equal changes on the output up to the next change of direction of the input.
Dialog box
Initial output
The initial output value.
Properties : Type 'vec' of size 1
Gap
The width of the dead-band.
Properties : Type 'vec' of size 1
Use zero-crossing
Select to enable use of zero crossing detection to detect engagement with lower and upper thresholds.
Properties : Type 'vec' of size 1
Default properties
always active: no
direct-feedthrough: yes
zero-crossing: yes
mode: no
regular inputs:
- port 1 : size [1,1] / type 1
regular outputs:
- port 1 : size [1,1] / type 1
number/sizes of activation inputs: 0
number/sizes of activation outputs: 0
continuous-time state: no
discrete-time state: no
object discrete-time state: no
name of computational function: backlash
Interfacing function
SCI/modules/scicos_blocks/macros/Misc/BACKLASH.sci
Computational function
SCI/modules/scicos_blocks/src/c/backlash.c (Type 4)
Example
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