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light properties

Light overview

Description

The light entity contains the properties to change lighting appearance. Lights aren't visible in the axes but they affect the surface appearance (see lighting for a detailed explanation about lighting).

Lights can be created using light function, and deleted using delete function.

Light properties list

visible:

This field defines if the light is enabled "on" or disabled "off".

light_type:

This field defines the type of light used. There are two types available:"directional" and "point". Directional lights are positioned infinitely far from the surface thus emitting parallel rays.

Point lights are defined as a point in space thus emitting rays in all directions. The default value is "point".

direction:

This field defines the ray direction for directional light. The direction can be changed using a 3 element vector "[x, y, z]" representing a vector starting from the origin.

The default value is "[0 0 1]".

position:

This field defines the light position for point light. The position can be changed using a 3 element vector "[x, y, z]".

The default value is "[0 0 1]".

ambient_color:

This field defines the ambient color of the light. The color is defined by a 3 element vector "[red, green, blue]" with each element in the range [0, 1].

The default value is "[0.1 0.1 0.1]".

diffuse_color:

This field defines the diffuse color of the light. The color is defined by a 3 element vector "[red, green, blue]" with each element in the range [0, 1].

The default value is "[1 1 1]".

specular_color:

This field defines the specular color of the light. The color is defined by a 3 element vector "[red, green, blue]" with each element in the range [0, 1].

The default value is "[1 1 1]".

user_data:

This field can be use to store any scilab variable and to retrieve it.

tag:

This field can be use to store a character string generally used to identify the light entity. It allows to give it a "name". Mainly used in conjunction with findobj() and get()/set() functions.

Examples

// point light
s=plot3d();
l=light();
for i=0:1000
    sleep(5);
    x = 2*cos(i*%pi/180);
    y = 2*sin(i*%pi/180);
    z = 2;
    l.position = [x y z];
end

// change light to directional mode
l.light_type = "directional";
l.direction = [1 0 1];
l.ambient_color = [0.1 0.1 0.1];
s.diffuse_color = [0.4 0.4 0.4];
s.use_color_material = "off";
s.color_flag = 0;
s.thickness = 0;
s.hiddencolor = -1;
s.specular_color = [0.6 0.6 0.6];
sleep(5000);

l2 = light(ambient_color=[0 0 0], diffuse_color = [0.8 0.8 1], type="point", position=[0 3 4]);
sleep(5000);
delete(l);
l2.specular_color = [1 0.6 0];

See also

  • lighting — Lighting overview
  • light — creates a light object in the given axes
  • delete — delete a graphic entity and its children.
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Last updated:
Thu Oct 24 11:15:59 CEST 2024