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light

creates a light object in the given axes

Syntax

l=light()
l=light(<LightProperty>)
l=light(axes_handle, <LightProperty>)

Arguments

axes_handle

The handle of the axes, if omitted is used the current axes.

<LightProperty>

Optional argument specifying the light properties. The optional arguments are set using syntax: "light(propname1=propvalue1, propname2=propvalue2, ..., propnameN=propvalueN)".

Following there is the list of optional arguments:

visible:

This field defines if the light is enabled "on" or disabled "off".

type:

This field defines the type of light used. There are two types available:"directional" and "point". Directional lights are positioned infinitely far from the surface thus emitting parallel rays.

Point lights are defined as a point in space thus emitting rays in all directions. The default value is "point".

direction:

This field defines the ray direction for directional light. The direction can be changed using a 3 element vector "[x, y, z]" representing a vector starting from the origin.

The default value is "[0 0 1]".

position:

This field defines the light position for point light. The position can be changed using a 3 element vector "[x, y, z]".

The default value is "[0 0 1]".

ambient_color:

This field defines the ambient color of the light. The color is defined by a 3 element vector "[red, green, blue]" with each element in the range [0, 1].

The default value is "[0.1 0.1 0.1]".

diffuse_color:

This field defines the diffuse color of the light. The color is defined by a 3 element vector "[red, green, blue]" with each element in the range [0, 1].

The default value is "[1 1 1]".

specular_color:

This field defines the specular color of the light. The color is defined by a 3 element vector "[red, green, blue]" with each element in the range [0, 1].

The default value is "[1 1 1]".

Description

The light function, creates a light entity (see light_property for the light entity properties) in the specified axes and sets the properties specified with <LightProperty> optional arguments.

For a more detailed explanation about how lighting affects the surface appearance see lighting.

Examples

plot3d();
l = light(visible="on", type="point", position=[0 0 1]);

See also

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Last updated:
Mon Jun 17 17:52:28 CEST 2024