uimenu
Create a menu or a submenu in a figure
Syntax
h=uimenu([prop1,val1] [,prop2, val2] ...) h=uimenu(parent,[prop1, val1] [,prop2, val2] ...)
Arguments
- parent
- Handle - Handle of the parent of the menu. 
- prop{1, 2 ...}
- String - Name of a property to set up. - All available properties are listed on the uimenu properties help page. 
- val{1, 2 ...}
- Scilab object - Value to affect to the corresponding property. 
- h
- Handle - Handle of the created menu. 
Description
This function allows to create menus in a figure. If
            parent is a figure, then the menu item will be added to
            the menu bar of the figure. If parent is a menu item ,
            then the new item will be added to the parent item, allowing to create
            cascaded menus.
Examples
f=figure('position', [10 10 300 200]); // create a figure m=uimenu(f,'label', 'windows'); // create an item on the menu bar m1=uimenu(m,'label', 'operations'); m2=uimenu(m,'label', 'quit scilab', 'callback', "exit"); //create two items in the menu "windows" m11=uimenu(m1,'label', 'new window', 'callback',"show_window()"); m12=uimenu(m1,'label', 'clear window', 'callback',"clf()"); // create a submenu to the item "operations" close(f); // close the figure
Menus or menuitem can have a LaTeX or a MathML label
f=figure(); //LaTeX mlatex=uimenu(f,'label', '$\LaTeX$'); ml1=uimenu(mlatex,'label', '$\int_0^\infty\mathrm{e}^{-x^2}\,dx$'); ml2=uimenu(mlatex,'label', '$\frac\sqrt{\pi}2$'); //MathML mmathml=uimenu(f,'label', 'MathML'); mm1=uimenu(mmathml,'label', '<msup><mn>x</mn><mi>2</mi></msup>'); mm2=uimenu(mmathml,'label', '<mrow><msup><mn>a</mn><mi>2</mi></msup><mo>+</mo><msup><mn>b</mn><mi>2</mi></msup><mo>=</mo><msup><mn>c</mn><mi>2</mi></msup></mrow>');
See also
- uimenu properties — Description of uimenu properties.
- figure — create a figure
- uicontrol — create a Graphic User Interface object
- uicontextmenu — Creates a context menu
- set — set properties of some graphic objects or uimenus or uicontrol interactive components
- get — Gets the handle of a graphical or User Interface object, or the property's value of objects.
- LaTeX and MathML — Display mathematical equations in Scilab graphics through the LaTeX or MathML languages.
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