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Please note that the recommended version of Scilab is 2025.0.0. This page might be outdated.
See the recommended documentation of this function
uimenu
Create a menu or a submenu in a figure
Calling Sequence
h=uimenu([prop1,val1] [,prop2, val2] ...) h=uimenu(parent,[prop1, val1] [,prop2, val2] ...)
Arguments
- parent
integer Handle of menu's parent
- prop{1, 2 ...}
string character name of a property to set up
- val{1, 2 ...}
scilab object value to affect to the corresponding property
- h
integer handle of the corresponding menu
Description
This allows to create menus in a figure. If
parent
is a figure, then the menu item will be added to
the menu bar of the figure. If parent
is a menu item ,
then the new item will be added to the parent item, allowing to create
cascaded submenu. To create a customized menu, you can use the properties
listed below:
Properties
- Callback
String
Instruction evaluated by the Scilab interpreter when the menu is activated. Under MacOSX, the callback will not be executed for a "button menu" (a menu without children), you must specify at least a child.
- Enable
{on} | off
Enable or disable the menu. If this property is set to
"on"
(default), the menu is operational, but if this property is set to"off"
, the menu will not respond to the mouse actions and will be grayed out.- Checked
on | {off}
Item check indicator. Setting this property to "on" the first time displays a checkbox in head of the item's label, and then checks it. Setting "off" keeps the checkbox and unchecks it. This property can be used to display items indicating the state of particular options.
Remarks:
- There is no way to remove the checkbox after its creation, but deleting the item.
- By default, no interactive checking or unchecking is possible. Such interactions can be implemented through the Callback property.
- This property is ignored for parent menus.
- ForegroundColor
[1,3] real vector or string
Foreground color of the uimenu (font color). A color is specified as Red, Green and Blue values. Those values are real in [0,1]. The color can be given as a real vector, ie [R,G,B] or a string where each value is separated by a "|", ie "R|G|B".
- Label
String.
This property represents the text appearing in the menu. If the text is enclosed between two $ (dollar sign), then it will be considered as a LaTeX expression, and if it is enclosed between < and >, it will be considered as a MathML one.
- Tag
String
This property is generally used to identify the menu. It allows to give it a "name". Mainly used in conjunction with
findobj()
.- Visible
{on} | off
Set the visibility of the uimenu. If this property is set to
"on"
(default), the uimenu is visible, but if this property is set to"off"
, the uimenu will not appear in its parent figure.
Examples
f=figure('position', [10 10 300 200]); // create a figure m=uimenu(f,'label', 'windows'); // create an item on the menu bar m1=uimenu(m,'label', 'operations'); m2=uimenu(m,'label', 'quit scilab', 'callback', "exit"); //create two items in the menu "windows" m11=uimenu(m1,'label', 'new window', 'callback',"show_window()"); m12=uimenu(m1,'label', 'clear window', 'callback',"clf()"); // create a submenu to the item "operations" close(f); // close the figure
Menus or menuitem can have a LaTeX or a MathML label
f=figure(); //LaTeX mlatex=uimenu(f,'label', '$\LaTeX$'); ml1=uimenu(mlatex,'label', '$\int_0^\infty\mathrm{e}^{-x^2}\,dx$'); ml2=uimenu(mlatex,'label', '$\frac\sqrt{\pi}2$'); //MathML mmathml=uimenu(f,'label', 'MathML'); mm1=uimenu(mmathml,'label', '<msup><mn>x</mn><mi>2</mi></msup>'); mm2=uimenu(mmathml,'label', '<mrow><msup><mn>a</mn><mi>2</mi></msup><mo>+</mo><msup><mn>b</mn><mi>2</mi></msup><mo>=</mo><msup><mn>c</mn><mi>2</mi></msup></mrow>');
See Also
- figure — create a figure
- uicontrol — create a Graphic User Interface object
- set — set a property value of a graphic entity object or of a User Interface object.
- get — Retrieve a property value from a graphics entity or an User Interface object.
- LaTeX and MathML — Display mathematical equations in Scilab graphics through the LaTeX or MathML languages.
Authors
Bertrand Guiheneuf
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