Please note that the recommended version of Scilab is 2025.0.0. This page might be outdated.
See the recommended documentation of this function
surface_properties
description of the 3D entities properties
Description
The Surface entity is a leaf of the graphics entities hierarchy. Two
classes appears under this type of entity : Plot3d
and
Fac3d
according to the ploting function or the way data is
entered. Fac3d
and Plo3d
entities are similar
but Fac3d
is more complete and accept more options than
Plot3d
. To always have Fac3d
entities, simply
use genfac3d
to pre-build matrices before using
plot3d
or use the surf
command.
Here are the properties contained in a surface entity:
- parent:
This property contains the handle of the parent. The parent of the surface entity should be of type
"Axes"
or"Compound"
.- children:
This property contains a vector with the
children
of the handle. However, surface handles currently do not have anychildren
.- visible:
This field contains the
visible
property value for the entity . It should be"on"
or"off"
. By default, surfaces are visibles, the value's property is"on"
. If"off"
the 3D graphics are not displayed on the screen.- surface_mode:
This field contains the default
surface_mode
property value for the surface. Its value should be"on"
(surface drawn) or"off"
(no surface drawn).- foreground:
If
color_mode >= 0
, this field contains the color index used to draw the edges. If not, foreground is not used at all. The foreground value should be an integer color index (relative to the current colormap).- thickness:
This property is a positive real specifying the width of facets contours in pixels. The displayed width is actually determined by rounding the supplied width to the nearest integer. The only exception is vectorial export where the whole
thickness
value is considered.- mark_mode:
This field contains the default
mark_mode
property value for the surface. Its value should be"on"
(marks drawn) or"off"
(no marks drawn).- mark_style:
The
mark_style
property value is used to select the type of mark to use whenmark_mode
property is"on"
. The value should be an integer in [0 14] which stands for: dot, plus, cross, star, filled diamond, diamond, triangle up, triangle down, diamond plus, circle, asterisk, square, triangle right, triangle left and pentagram.The figure below shows the aspects of the marks depending on themark_style
and themark_foreground
andmark_background
properties.- mark_size_unit:
This field contains the default
mark_size_unit
property value. Ifmark_size_unit
is set to"point"
, then themark_size
value is directly given in points. Whenmark_size_unit
is set to"tabulated"
,mark_size
is computed relative to the font size array: therefore, its value should be an integer in [0 5] whith stands for 8pt, 10pt, 12pt, 14pt, 18pt and 24pt. Note that plot3d and pure scilab functions usetabulated
mode as default ; when using the surf (or plot for 2D lines) function, thepoint
mode is automatically enabled.- mark_size:
The
mark_size
property is used to select the type of size of the marks whenmark_mode
property is"on"
. Its value should be an integer between 0 and 5 whith stands for 8pt, 10pt, 12pt, 14pt, 18pt and 24pt.- mark_foreground:
This field contains the
mark_foreground
property value which is the marks' edge color. Its value should be a color index (relative to the current color_map) or 0 for transparant edge.- mark_background:
This field contains the
mark_background
property value which is the marks' face color. Its value should be a color index (relative to the current color_map) or 0 for transparant face.- data:
This field defines a
tlist
data structure of type "3d" composed of a row and column indices of each element as the x-, y- and z-coordinates contained respectivly indata.x
,data.y
anddata.z
. The complementary field nameddata.color
is available in case a real color vector or matrix is specified. If none,data.color
is not listed. The surface is painted according tocolor_mode
andcolor_flag
properties.- color_mode:
an integer between
[-size(colormap) ; size(colormap)]
defining the color of the facet whencolor_flag
value is0
. As stated before, ifcolor_mode > 0
, edges are drawn usingforeground
color. Ifcolor_mode
is set to0
, a mesh of the surface is drawn: front faces have no colors. Finally, whencolor_mode < 0
, front faces are painted with color-color_mode
but no edges are displayed.- color_flag:
This field is used to specify the algorithm used to set facets' colors.
Not that the rules on
color_mode
,foreground
andhiddencolor
are still applied to this case.color_flag == 0
All facets are painted using the color index and method defined by
color_mode
(see above).
color_flag == 1
All facets are painted using one color index per facet proportional to
z
. The minimumz
value is painted using the index 1 color while the maximumz
value is painted using highest color index. The edges of the facets can be additionnaly drawn depending on the value ofcolor_mode
(see above).
The 3 remaining cases (
color_flag
== 2,3 or 4
) are only available only withFac3d
entity. Then, thedata.color
value is used to set colors for facets (indices in the current colormap) if it exists. If not, the currentcolor_mode
is used to paint the facets.color_flag == 2 ('flat' shading)
All facets are painted using the color index given in the
data.color
property (one color per facet is needed). Two cases are then possible :data.color
contains acolor
vector : ifcolor(i)
is positive it gives the color of faceti
and the boundary of the facet is drawn with current line style and color. Ifcolor(i)
is negative, color id-color(i)
is used and the boundary of the facet is not drawn.data.color
contains a color matrix of size (nf,n) wheren
stands for the number of facets andnf
for the number of points defining the polygonal facet. For thenf
vertices defining each facet, the algorithm computes anaverage value
of the color index (from the matrix color index) : thenf
vertices of the same facet will have the same color index value.
color_flag == 3 ('interpolated' shading)
Facets painting results of interpolation of vertices colors. The indices of vertices color are given in the
data.color
property (one color per vertex is needed). Two cases are possible :data.color
contains acolors
vector : then, there are too few data to complete the interpolated shading mode. Indeed, a color matrix of size (nf,n) (wheren
stands for the number of facets andnf
for the number of points defining the polygonal facet) is needed to perform this operation. For each facet, the algorithm copies the single color index value of the facet into thenf
color indexes vertices defining the facet's boundary.data.color
contains a color matrix of size (nf,n) (see upper fornf
andn
definitions), the interpolated shading mode can be completed normally using those color indexes.
color_flag == 4 (Matlab-like 'flat' shading)
Same as
color_flag==2
with a slight difference whendata.color
is a matrix. All facets are painted using the color index given in thedata.color
property (one color per facet is needed). Two cases are then possible :data.color
contains acolor
vector : ifcolor(i)
is positive it gives the color of faceti
and the boundary of the facet is drawn with current line style and color. Ifcolor(i)
is negative, color id-color(i)
is used and the boundary of the facet is not drawn.data.color
contains a color matrix of size (nf,n) wheren
stands for the number of facets andnf
for the number of points defining the polygonal facet. For thenf
vertices defining each facet, the algorithm takes thecolor of the first vertex
defining the patch (facet).
- cdata_mapping:
Specific to Fac3d handles
. A string with value'scaled'
or'direct'
. If adata.color
is set, each index color data specifies a single value for each vertex.cdata_mapping
determines wether those indices are scaled to map linearly into the current colormap ('scaled'
mode) or point directly into this colormap ('direct
' mode). This property is usefull whencolor_flag
equals2
,3
or4
.- hiddencolor:
This field contains the color index used to draw the backward faces of a surface. Its value should be a positive integer (color index relative to the current colormap). If it is a negative integer,the same color than the "visible" face is applied to the rear face.
- clip_state:
This field contains the
clip_state
property value for the surface. It should be :"off"
this means that the surface is not clipped."clipgrf"
this means that the surface is clipped outside the Axes box."on"
this means that the surface is clipped outside the rectangle given by property clip_box.
- clip_box:
This field is to determinate the
clip_box
property. By Default its value should be an empty matrix if clip_state is "off". Other cases the vector[x,y,w,h]
(upper-left point width height) defines the portions of the surface to display, howeverclip_state
property value will be changed.- user_data:
This field can be use to store any scilab variable in the surface data structure, and to retreive it.
Examples
//create a figure t=[0:0.3:2*%pi]'; z=sin(t)*cos(t'); [xx,yy,zz]=genfac3d(t,t,z); plot3d([xx xx],[yy yy],list([zz zz+4],[4*ones(1,400) 5*ones(1,400)])) h=get("hdl") //get handle on current entity (here the surface) a=gca(); //get current axes a.rotation_angles=[40,70]; a.grid=[1 1 1]; //make grids a.data_bounds=[-6,0,-1;6,6,5]; a.axes_visible="off"; //axes are hidden a.axes_bounds=[.2 0 1 1]; f=get("current_figure"); //get the handle of the parent figure f.color_map=hotcolormap(64); //change the figure colormap h.color_flag=1; //color according to z h.color_mode=-2; //remove the facets boundary h.color_flag=2; //color according to given colors h.data.color=[1+modulo(1:400,64),1+modulo(1:400,64)]; //shaded h.color_flag=3; scf(2); // creates second window and use surf command subplot(211) surf(z,'cdata_mapping','direct','facecol','interp') subplot(212) surf(t,t,z,'edgeco','b','marker','d','markersiz',9,'markeredg','red','markerfac','k') e=gce(); e.color_flag=1 // color index proportional to altitude (z coord.) e.color_flag=2; // back to default mode e.color_flag= 3; // interpolated shading mode (based on blue default color because field data.color is not filled)
See Also
- set — set a property value of a graphic entity object or of a User Interface object.
- get — Retrieve a property value from a graphics entity or an User Interface object.
- delete — delete a graphic entity and its children.
- plot3d — 3D plot of a surface
- plot3d1 — 3D gray or color level plot of a surface
- plot3d2 — plot surface defined by rectangular facets
- surf — 3D surface plot
- graphics_entities — description of the graphics entities data structures
Authors
Djalel ABDEMOUCHE & F.Leray
<< surf | 3d_plot | annotation >> |