- Scilab Help
- Graphics
- 2d_plot
- 3d_plot
- annotation
- axes_operations
- axis
- bar_histogram
- Color management
- Datatips
- figure_operations
- geometric_shapes
- handle
- interaction
- lighting
- load_save
- pie
- polygon
- property
- text
- transform
- window_control
- GlobalProperty
- Graphics: Getting started
- Compound properties
- Graphics Entities
- object editor
- pixel_drawing_mode
- Segments properties
- twinkle
- xchange
- xclear
- xdel
- xget
- xgetech
- xgraduate
- xgrid
- xname
- xnumb
- xpause
- xsegs
- xset
- xsetech
- xsetm
Please note that the recommended version of Scilab is 2025.0.0. This page might be outdated.
See the recommended documentation of this function
object editor
description of the graphic object editor capacities
graphic
description of the graphic object editor capacities
menus
description of the graphic object editor capacities
Description
Scilab graphics allow the user to have interaction with graphics
before and after having them drawn. Each graphics window and the
drawing it contains are represented by hierarchical entities. The
hierarchy top level is the Figure
. Each
Figure
defines at least one child of type
Axes
. Each Axes
entity
contains a set of leaf entities which are the basic graphics objects
like Polylines
, Rectangles
,
Arcs
, Segs
,... It can also
contain a Compound
type which is recursive sets of entities.
The main interest of the graphic mode is to make property changes easier. This graphics' mode provides a set of high-level graphing routines (see set, get) used to control objects' properties such as data, coordinates and scaling, color and appearances without requiring to replay the initial graphics commands.
Graphics entities are associated to Scilab variables of type
handle
. The handle is a unique identifier which
is associated to each instance of a created graphical entity. Using
this handle, it will be possible to reach entities' properties
through set
and get
routines. The handles are also used to manipulate graphics objects,
to move them, to make copies or delete them.
To complete and use the graphics handle capacity at its maximum, a
graphic object editor has been created too. It is a set of Tcl/Tk
interfaces available for each kind of graphics objects (see
graphics entities for more
details) that can be enabled for each graphic window. To make it
work, select the Edit
menu in the graphic window.
Seven graphics editing operations are available :
- Select figure as current:
Let this figure be the current one.
- Redraw figure:
Redraw the content of the graphics window.
- Erase figure:
Erase the content of the graphics window. Its action corresponds to
clf
routine.- Copy object:
Using the mouse, it allows the user to select a 2D object (like a curve, a rectangle...) and put it in the clipboard. Thus, by a next call to
Paste object
,the object is copied in the selected current axes.- Paste object:
Allow the user to paste a previous object put into in the clipboard inside the selected current axes.
- Move object:
Using the mouse, it allows the user to move a 2D object (like a curve, a rectangle...) inside the selected current axes.
- Delete object:
Using the mouse, it allows the user to pick up a 2D object (like a curve, a rectangle...) inside the selected current axes and to delete it instantly.
- Figure Properties:
Launch the Tcl/Tk interface for the
Figure
object applied to the figure handle of the graphics window.- Current Axes Properties:
Launch the Tcl/Tk interface for the
Axes
object applied to the current axes handle of the graphics window.- Start Entity Picker:
Start an event handler on the graphics window to catch the mouse clicks on graphics objects and launch the corresponding Tcl/Tk interface. The left mouse-click allows object edition and the right click performs a move of the selected object. Note that, for now, this feature is applied to 2D objects only.
- Stop Entity Picker:
Stop the action of the Entity Picker by terminating the event handler on the graphics window.
Once the graphic interface is enabled (using the Figure Properties
or Current Axes Properties
options), two main areas appear:
- A tree selector:
Placed on the left side of the graphical editor, a hierarchical tree selector specifies which object is currently edited. It can be used to switch from a graphic object to another provided that they are in the same graphic window.
- A notebook:
The second area represents a notebook composed with different properties pages (like
Style
,Data
,Clipping
...) depending on the selected graphic object. Using this editor, user can edit more easily the whole properties set of each graphic object (like through theset
andget
routines). Here is an example of the axes' notebook displaying axes properties:
Furthermore, you can legend/annotate your figure using sample
primitives given inside the Insert
menu in the
graphic window. Using the mouse and following the instruction in the message subwindow, you can add a:
- Line:
Draw a line between 2 left mouse clicks. The line lives in the axes where the first point was selected.
- Polyline:
Draw a polyline by clicking on the left button to define the line path and right click at last to complete the drawing. The polyline lives in the axes where the first point was selected.
- Arrow:
Draw an arrow between 2 left mouse clicks. The arrow lives in the axes where the first point was selected.
- Double arrow:
Draw a double-sided arrow between 2 left mouse clicks. The double arrow lives in the axes where the first point was selected.
- Text:
Open a dialog box to enter the text, then click on the figure window to place it. The text lives in the axes where the point was selected.
- Rectangle:
Draw a rectangle: 2 left mouse clicks define respectively the upper left corner and the lower-right corner of the rectangle. The rectangle lives in the axes where the first point was selected.
- Circle:
Draw a circle : 2 left mouse clicks define respectively the upper left corner and the lower-right corner of the bounding-box where the circle lives. The rectangle lives in the axes where the first point was selected.
See Also
- graphics_entities — description of the graphics entities data structures
- set — set a property value of a graphic entity object or of a User Interface object.
- get — Retrieve a property value from a graphics entity or an User Interface object.
- clf — Clear or reset or reset a figure or a frame uicontrol.
- plot — 2D plot
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